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Articles by Janice Gervais
Guerrilla Innovation
In a culture like Google’s, having paid time to innovate is celebrated. But most of us don’t work at Google; most of us work at places that are less than thrilled when someone has a bright new idea that will be amazing. Article Continues Below After all, who has time to try new things when the things we’re doing now aren’t broken? No one wants to be forced to use another app, to have yet another thing they are expected to log into, only to see it die out in six months.
Considering How We Use HTTP/2
It’s important to remember that HTTP/2-specific optimizations may become performance liabilities for HTTP/1 users. In the final part of this series, we’ll talk about the performance implications of such a strategy and how build tools can help you manage HTTP/1- and HTTP/2-specific assets. Our generalized example from the previous article shows how we can adapt delivery of site assets to a user’s connection. Now let’s see how this affects performance in the real world.
Gaming the System…and Winning
Good intentions usually drive the “gamification” of websites—adding points, badges, and leaderboards to make them more engaging. It sounds like a great idea, but borrowing game design elements out of context is a risky way to design experiences, especially experiences intended to bring users back to a site. Not everyone wants to spend more time on your site just to get a badge; some people simply aren’t motivated by such extrinsic rewards.
Guerrilla Innovation
In a culture like Google’s, having paid time to innovate is celebrated. But most of us don’t work at Google; most of us work at places that are less than thrilled when someone has a bright new idea that will be amazing. After all, who has time to try new things when the things we’re doing now aren’t broken? No one wants to be forced to use another app, to have yet another thing they are expected to log into, only to see it die out in six months. So how do you push an idea through?
Why Aren’t You Asking Questions?
It’s the kickoff meeting. You are the lead designer on the project, and this is the first meeting with everyone in the room. Your client is reciting her wish list, and you’re taking diligent notes—probably with cute, relatable doodles. An hour passes, and you’ve barely said a sentence. You’re nodding your head, scarcely making eye contact. You have some thoughts, but you aren’t speaking up. Why aren’t you speaking up? You’ve likely been burned in the past.
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