Pixel art adventure platformers (a phrase I’ll use because I hate the term “metroidvania”) are a dime a dozen, but they continue to find a place in my cold, rusty heart to keep the furnace burning. Clockwork Ambrosia, an indie game made by a small team that worked on it for 14 years, shoveled that coal in and lit the match, but how long could it keep my mechanical heart going? This bad boy is responsible for the disruption to your vacation.