Saros doesn't just expect you to die. It needs you to die. Death — repeated, difficult, frustrating death — is baked into the design bones of this bullet-hell shooter from Housemarque, the studio that brought the incredible and punishing Returnal to the masses in 2021, breaking controllers and spirits everywhere as it caked hapless players in wave after wave of weird alien projectiles of unknown energy. It was beautiful, it was brilliant, and it was goddamn difficult.