Skyrim. I'd rather beat every Elden Ring boss on NG+7 than stare at Morrowind's attribute system ever again. While many see the numbers-heavy systems in Morrowind and The Elder Scrolls 4: Oblivion as alluringly sophisticated, I find them repellently convoluted. Something about the granular detail in their leveling feels like an arduous chore to my brain. It's work. But it's not satisfying work, like defeating a dragon is.