Will Borger
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Words: MLR, Purple Wall, ASP, The Rupture, YourTango | Games: IGN, Shacknews, Into the Spine, TechRadar, Unwinnable, Lifebar + | Not here, find me on Bluesky
Articles by Will Borger
Gundam: Rogue Orbit is an Action Game for Action Game Sickos and a Gundam Game for Fans New and Old Alike | IGN Preview
Action games –well the great ones, anyway – are defined by three things: speed, precision, and player expression. A good action game might do one really well. The great ones have two of them. The all-timers nail all three. This is a preview, so I’m not ready to call Gundam: Rogue Orbit a great action game. But if what I played at Gamescom is any indication, it might just get there.
Gundam: Rogue Orbit is an Action Game for Action Game Sickos and a Gundam Game for Fans New and Old Alike | IGN Preview
Action games –well the great ones, anyway – are defined by three things: speed, precision, and player expression. A good action game might do one really well. The great ones have two of them. The all-timers nail all three. This is a preview, so I’m not ready to call Gundam: Rogue Orbit a great action game. But if what I played at Gamescom is any indication, it might just get there.
Graliśmy w Lego Skylines: to przytulny, o wiele bardziej relaksujący city-builder
Najważniejsze wnioski: Nie budujesz z pojedynczych klocków; zamiast tego wznosisz miasto z gotowych budynków, układając je tak, jak tylko chcesz. Gra jest przytulna i relaksująca, ale do czasu - twoi mieszkańcy nadal będą zgłaszać problemy, które musisz rozwiązać. Jeśli masz na to ochotę, możesz zagłębić się w całą masę bardziej rozbudowanych systemów rozgrywki. Kocham klocki Lego.
Lego Skylines Hands-On Preview: It’s a Cozy, More Relaxing City-Builder
Key Preview Takeaways: You don’t build with individual bricks; instead, you assemble your city with pre-fabricated buildings however you see fit. It’s cozy and chill, but not entirely so, as your citizens will still present you problems that need solving. There are plenty of deeper gameplay systems to dig into if you want to. I love Legos. When I was a kid, my parents would always buy me a set or two for Christmas, and we’d spend part of the day putting it together forever.
Final Fantasy Resonance - ostateczna zapowiedź
Najważniejsze wnioski z zapowiedzi: To może być najładniejsza jak dotąd gra w HD-2D. Wizje to świetna mechanika rozgrywki, która pozwala na włączenie do walki ulubionych postaci z poprzednich odsłon Final Fantasy. Sądząc po tym, co do tej pory słyszałem, ścieżka dźwiękowa to absolutny strzał w dziesiątkę. Jakieś dwie minuty po rozpoczęciu dema, Final Fantasy Resonance zaatakowało mnie słowem, którego nigdy wcześniej nie widziałem. A w dzisiejszych grach wideo nie zdarza się to zbyt często.
Final Fantasy Resonance: The Final Preview
Key Preview Takeaways: This might be the prettiest HD-2D game yet. Visions are a fun gameplay mechanic that get fan-favorite characters from previous Final Fantasy games involved. The soundtrack is on point based on what I’ve heard so far. About two minutes into my demo, Final Fantasy Resonance hit me with a word that I’ve never seen before. That doesn’t happen much in a video game these days. The word? “Puissance.” So, like any good writer, the first thing I did was look it up.
Aliens: Fireteam Elite 2 - Review
Another glorious day in the corps. This post might contain affiliation links. If you buy something through this post, the publisher may get a share of the sale. Updated: Sept. 3, 2026, 1:35 a.m. Perhaps no movie was primed to be a video game more than Aliens. A bunch of marines with guns up against hordes of monstrous beasties? That’s a video game, baby.
Tryb wieloosobowy Ace Combat 8 mierzy wyżej niż kiedykolwiek | Zapowiedź IGN
Najważniejsze wnioski z zapowiedzi: Tryb wieloosobowy dzieli się na kilka rodzajów misji. Co-op Warfare to tryb, który najbardziej mnie zainteresował podczas pokazu. Lobby dla 100 graczy mają przypominać przyjazne bazy sił powietrznych, po których gracze mogą się swobodnie poruszać i spędzać w nich czas. W Niemczech jest gorąco. Większość budynków nie ma klimatyzacji. Na targach Gamescom owszem, jest, ale wciąż panuje tam upał i hałas, nawet w strefie biznesowej, gdzie nie ma takich tłumów.
The World That Brought You to This Will Not Save You
This is a feature excerpt from Unwinnable Monthly #202. If you like what you see, grab the magazine for less than ten dollars, or subscribe and get all future magazines for half price. “We live in capitalism, its power seems inescapable – but then, so did the divine right of kings. Any human power can be resisted and changed by human beings.” – Ursula K. LeGuin It begins, like most epics, with a war. * * * Revolutionaries are not born. They’re made, moment by moment.
Ace Combat 8's Multiplayer Is Aiming to Climb Higher Than Ever | IGN Preview
Key Preview Takeaways: Multiplayer is split into several mission types. Co-op Warfare is the mode that most interested me during my demo. The 100-player lobbies are meant to be like friendly air force bases that players can roam and socialize in. It’s hot in Germany. Most buildings don’t have air conditioning. Gamescom does, but it’s still hot and noisy, even in the business area that’s not as crowded.
Onimusha: Way of the Sword - Review
For as long as I can remember, I have wanted to be perfect for 10 seconds. To write the perfect sentence. One that sings, captures hearts, evokes emotion. To make the perfect play, to eradicate the gap between body and mind and live a complete life in an instant of pure movement. To be, for just a moment, free. There are moments in Onimusha: Way of the Sword where everything else fades. The controller falls away, the universe collapses, and the distance between you and Miyamoto Musashi is annihilated.
《异形:火力小队 2》最终前瞻:摸透了“异形世界”的精髓
前瞻要点: 完美还原《异形》系列的氛围感。 太空恐怖的危机感贯穿始终。 多面手系统允许玩家自由混搭配装。 詹姆斯·卡梅隆曾将《异形 2》导演剪辑版形容为“四十英里烂路”。这个比喻用在那部惊心动魄、开天辟地的科幻动作片上再贴切不过,以至于后世的同类都深受这部电影的影响。但大家知道吗,许多后来成为《异形 2》标志性元素的内容在最开始的公映版中并未出现:蕾普莉的女儿、自动炮塔整段戏、哈德森那段“终极硬汉”独白……统统没有。 可如今的《异形 2》以及系列世界观早已离不开这些经典元素。多年来无数游戏试图继承这一沉重的衣钵,但结果毁誉参半。《异形:火力小队 2》是最新的挑战者。同样的问题依然悬在头顶:这次是场硬碰硬的决斗,还是爽杀异形的“猎虫行动”?在体验了《火力小队 2》开头约 4 小时的任务后,答案是:猎虫行动(褒义)。 本作虽是一款续作,但你无需玩过前作也能轻松上手。背景设定如下:奋进号飞船收到来自 LV-558 星的求救信号,发信人是一位面色极为苍白的女性,皮尔斯博士。LV-558...
에이리언: 파이어팀 엘리트 2 – 최종 프리뷰
프리뷰 핵심 요약: 영화 에이리언 특유의 시각, 감각, 청각적 디테일을 완벽하게 구현했다. 숨 돌릴 틈 없는 기분 좋은 긴장감이 게임 내내 이어진다. 입맛대로 조합하는 스페셜리스트 병과는 단연 최고의 선택이다. 제임스 카메론 감독은 영화 에이리언 감독판을 가리켜 "40마일에 달하는 험난한 비포장도로"라고 표현한 바 있다. 이는 이후 등장한 거의 모든 SF 액션 작품에 지대한 영향을 미친 이 획기적이고 강렬한 영화에 더없이 어울리는 비유다. 흥미로운 점은 우리가 에이리언의 상징이라고 생각하는 요소 중 상당수가 극장판에는 존재하지 않았다는 것이다. 리플리의 딸, 자동 포탑이 등장하는 일련의 시퀀스, 그리고 진정한 배드애스(badass)가 무엇인지 열변을 토하는 허드슨의 독백 등은 모두 극장판에서 찾아볼 수 없다. 하지만 이러한 요소들 없이 에이리언이 구축한 세계관을 상상하기란 불가능하며, 수많은 게임들이 이 거대한 명성에 걸맞은 작품을 만들기 위해 끊임없이 도전해 왔고 그 결과는 저마다 달랐다.
Aliens: Fireteam Elite 2 – The Final Preview
Key Preview Takeaways: Nails the look, feel, and sound of Aliens. You’re never really comfortable, in a good way. The Specialist class that lets you custom-assemble your own class is the way to go. James Cameron has described the Director’s Cut of Aliens as “forty miles of bad road.” It’s an apt comparison for an intense and groundbreaking sci-fi action film that damn near everything since owes something to.
Aliens: Fireteam Elite 2 – The Final Preview
Key Preview Takeaways: Nails the look, feel, and sound of Aliens. • You’re never really comfortable, in a good way. • The Specialist class that lets you …
와일드 블루 스카이즈 - 리뷰
어린 시절 친구들과 스타폭스 64에서 안돌프를 처음 물리쳤던 순간의 장소가 아직도 생생하다. 하루 종일 컨트롤러를 돌려가며 고군분투한 끝에, 결국 브라이언이 마지막 일격을 날렸다. 친구 집의 큰 창문으로 쏟아지던 햇살이 TV 화면을 감싸던 풍경, 그리고 우리가 터뜨렸던 환호성까지 모두 기억에 남는다. 당시 나는 여덟 살이었다. 10년이 훌쩍 지난 후 지금의 아내에게 이 게임을 처음 소개했던 일, 그리고 올해 초 다른 친구들이 이 게임을 처음 플레이하는 모습을 지켜보던 순간도 잊을 수 없다. 평소 리뷰를 작성할 때는 특정 작품을 다른 작품과 대놓고 비교하는 일을 피하려 한다. 이는 좋은 비평의 태도가 아니기 때문이다. 하지만 와일드 블루 스카이즈는 플레이하는 내내 이런 향수 어린 비교를 끊임없이 강요하며, 스스로 그 비교의 무게에 짓눌려 무너지고 만다. 이 게임은 스타폭스 64의 요소를 노골적으로 가져오지만, 정작 원작이 왜 훌륭한지에 대한 깊은 이해는 결여되어 있다.
Wild Blue Skies - Review
I remember where I was the first time my friends and I beat Andross in Star Fox 64. We’d been trading controllers all day, but Brian was the one who pulled it off. I remember the light streaming through the big windows of his media room, the way it flanked his TV. I remember the way we cheered. I was eight years old. I also remember introducing it to my then-girlfriend-now-wife more than a decade later, and I remember watching my friends play through it for the first time earlier this year.
Virtua Fighter Crossroads is a Turning Point for the Oldest 3D Fighter | IGN Preview
Very few fighting games are as historically important as Virtua Fighter. Street Fighter, of course, is the genre’s proud papa. But Virtua fighter was the first 3D fighting game. It pushed tech forward in incredible ways, and it’s been a pillar of the genre since. It also doesn’t hurt that the series is populated by some absolutely excellent games that have inspired a devoted community and one of the coolest competitive scenes in the space. But Virtua Fighter’s been absent from the scene for a while.
최초의 3D 격투 게임이 맞이한 거대한 분기점, 버추어 파이터 크로스로드 | IGN 프리뷰
전설이 다시 거리로 돌아온다. 게시일: 2026년 7월 24일 12:00 오전 격투 게임 역사에서 버추어 파이터만큼 중요한 위치를 차지하는 작품은 극히 드물다. 물론 스트리트 파이터가 장르의 아버지로 추앙받지만, 버추어 파이터는 최초의 3D 격투 게임으로서 기술의 진보를 놀라운 방식으로 이끌었으며 이후 줄곧 장르를 지탱하는 든든한 기둥 역할을 해왔다. 시리즈 내내 훌륭한 게임성을 선보이며 헌신적인 커뮤니티와 가장 멋진 e스포츠 무대를 만들어낸 점도 빼놓을 수 없는 업적이다. 하지만 버추어 파이터는 꽤 오랜 시간 현역에서 물러나 있었다. 2024년에 버추어 파이터 5 R.E.V.O.가 출시되었고 작년에는 월드 투어도 열렸지만, 버추어 파이터 5 자체는 이미 세상에 나온 지 20년이 넘은 고전이다. 이제 버추어 파이터 크로스로드라는 이름으로 시리즈의 다음 작품을 준비하는 세가는 그야말로 신작의 타이틀명처럼 거대한 '교차로(크로스로드)' 앞에 서게 되었다.
Virtua Fighter Crossroads is a Turning Point for the Oldest 3D Fighter | IGN Preview
Very few fighting games are as historically important as Virtua Fighter. Street Fighter, of course, is the genre’s proud papa. But Virtua fighter was the first 3D fighting game. It pushed tech forward in incredible ways, and it’s been a pillar of the genre since. It also doesn’t hurt that the series is populated by some absolutely excellent games that have inspired a devoted community and one of the coolest competitive scenes in the space. But Virtua Fighter’s been absent from the scene for a while.
Denshattack! Review
Sometimes, a game comes along that makes you think “man, this is so up my alley it’s like it was made just for me.” Denshattack is one of those games. It’s the kind of joint we used to get all the time in the PS2 era and is now only found in the indie space. Video games are serious business, you know, and we don’t have time for nonsense. Denshattack is definitely nonsense, but I mean that as the highest possible compliment.
덴샤어택! 리뷰
Hitting the track and chaining tricks together is a joy. 업데이트: 2026년 7월 16일 7:06 오전 가끔 "와, 이건 완전 내 취향인데? 날 위해 만든 거 아냐?"라는 생각이 들게 하는 게임이 등장한다. 덴샤어택!이 바로 그런 게임이다. PS2 시절에는 흔했지만, 지금은 인디 게임 씬에서나 찾아볼 수 있는 부류의 작품이다. 비디오 게임은 진지한 산업이고 우리에겐 쓸데없는 장난에 낭비할 시간이 없다고들 한다. 하지만 이 게임은 확실히 그런 황당한 장난에 가깝다. 물론 이는 할 수 있는 최고의 찬사다. 기본 설정은 이렇다. 토니 호크의 프로 스케이터와 젯 셋 라디오가 드래곤볼식 퓨전을 했는데, 스케이트보드를 타는 대신 디스토피아 일본을 배경으로 기차를 조종하며 화려한 트릭을 선보이고 사악한 거대 기업을 무너뜨린다면 어떨까. 엄청나게 멋지게 들리지 않는가? 실제로도 그렇다. 게임을 하는 내내 두 가지 생각이 머릿속을 맴돌았다.
Moss: The Forgotten Relic - Review
A smooth remake that doesn’t feel compromised by breaking free of its VR-exclusive origins. Updated: July 14, 2026, 5 p.m. It’s rare for a game to directly acknowledge you as a player – normally, we exist in a mutually agreed upon suspension of disbelief with its characters. We are asked to inhabit them, and put ourselves aside. Moss: The Forgotten Relic, a remake of the previously VR-exclusive Moss and Moss: Book 2, discards that notion.
모스: 잊혀진 유물 - 리뷰
VR 독점의 굴레를 벗어던진, 흠잡을 데 없이 매끄러운 리메이크작 업데이트: 2026년 7월 15일 10:10 오전 게임이 플레이어를 직접적으로 인지하는 경우는 드물다. 보통 우리는 캐릭터와 상호 합의된 불신의 유예 속에 존재하며, 자신을 내려놓고 캐릭터에 철저히 몰입하도록 요구받는다. 하지만 이전에 VR 독점작이었던 '모스'와 '모스: 북 II'의 리메이크 타이틀 '모스: 잊혀진 유물'은 이러한 관념을 과감히 내던진다. 플레이어는 주인공 '퀼'을 조종하지만 그녀 자체가 되는 것은 아니다. 당신은 '독자'이며, 둘 사이의 거리는 철저히 의도된 것이다. 그리고 바로 이 점이 모스를 더욱 특별하게 만든다. 모스: 잊혀진 유물의 이야기는 아주 단순하게 시작된다. 오래된 도서관에서 모스라는 제목의 책을 집어 들며 시작되는 이 이야기 속에서, 우리는 모험을 꿈꾸는 어린 생쥐 퀼을 만난다. 퀼은 길고 깊은 역사를 지닌 강력한 유물인 '유리 조각'을 발견하며 마침내 꿈꾸던 모험을 마주하게 된다.
EA SPORTS College Football 27 - Review
Junior year of college was when I finally had to start making decisions about my major, internships, all that jazz. A lot changed. I had to manage my time better, carefully consider the classes I would take, and try to plan for the future. For College Football’s junior year, all I have to do is step back onto the field, but there is still a lot of planning involved.
Aion 2 Is an MMO That Gives You Wings and the Cutest Pets You’ve Ever Seen | IGN Preview
My first MMO was Ultima Online, and despite the fact that my computer could barely run it, UO kicked off a long love affair with the genre that included time with games like EverQuest, Star Wars Galaxies, The Matrix Online, City of Heroes, FFXI and FFXIV, World of WarCraft, and a lot more. But I never really got into the Korean aspect of the scene, so when I got the chance to see Aion 2 at Summer Game Fest, I was both interested and knew I had some learning to do.
아바타 레전드: 더 파이팅 게임, 당장 트레이닝 모드로 달려가고 싶어졌다 | IGN 프리뷰
아앙의 세계에 완벽하게 적응하기. 업데이트: 2026년 7월 1일 2:48 오후 격투 게임을 프리뷰하는 것은 꽤나 까다로운 일이다. 악명 높을 정도로 진입 장벽이 높은 장르인 데다, 게임마다 고유의 문법이 있고, 새롭게 배워야 할 요소가 넘쳐나며, 플레이어의 사고방식 자체를 완전히 새롭게 맞춰야 하기 때문이다. 하나의 격투 게임에 통달하면 다른 게임을 할 때 도움이 되긴 하지만, 진정한 마스터의 경지에 오르려면 뼈를 깎는 반복 숙달이 필요하다. 그렇기에 아바타 레전드: 더 파이팅 게임을 체험하기 위해 배정된 30분이라는 짧은 시간 동안 자리에 앉았을 때, 마침내 게임을 직접 플레이해 본다는 사실에 들뜨면서도(필자는 이전 플레이 테스트에 참여하지 못했다), 데모 시간이 1분 1초 흘러가는 것을 뼈저리게 의식할 수밖에 없었다. 뻔한 이야기부터 먼저 짚고 넘어가겠다. 아바타 레전드: 더 파이팅 게임의 비주얼은 그야말로 환상적이다.
스플래툰 레이더스 프리뷰: 로그라이트 요소를 품은 색다른 외전
열정적인 팬덤을 거느린 멀티플레이어 게임이 결국 훌륭한 싱글플레이어 모드를 갈망하게 된다는 것은 업계의 보편적인 진리다. 과거에도 그랬고, 지금도 그러하며, 앞으로도 그럴 것이다. 끝없는 열정을 보여주는 스플래툰 팬들의 갈증을 해소하기 위해 닌텐도가 선보인 스플래툰 레이더스가 바로 그 결과물이다. 이 작품은 기본적으로 싱글플레이어 경험을 제공한다(물론 예외도 있지만, 이 부분은 뒤에서 다루겠다). 스플래툰 팬들에게 전할 기분 좋은 소식이 있다면, 필자가 직접 몇 시간 동안 체험해 본 이 게임의 완성도가 이미 상당한 수준에 도달해 있다는 점이다. 데모는 전반적인 상황을 설명하는 컷신과 함께 시작되었다. 필자의 캐릭터는 헬리콥터 조종사(동료들은 메카닉이라 부른다)로, 트레저 헌터인 우츠호, 만타로, 그리고 후우카(삼합파)를 태우고 소금돌이 제도로 향하고 있었다. 비행 도중 일행은 허리케인처럼 보이는 거대한 폭풍 속에서 뿜어져 나오는 강렬한 빛을 목격하게 된다.
Avatar Legends: The Fighting Game Has Me Excited to Get into the Lab | IGN Preview
Previewing a fighting game is tricky. It’s a notoriously dense genre and every game speaks its own language, has new things you need to learn, and rewires some part of your brain. Getting good at one fighter will help you be good at others, but true mastery requires the grind.
Splatoon Raiders Preview: Turns Out It’s Kind of a Roguelite
It is a truth universally acknowledged that a multiplayer game in possession of a passionate fanbase must be in want of a single-player game. So it is, and so it was, and so, I think, it ever will be. Enter Splatoon Raiders, a single-player (well, mostly…we’ll get there) joint from Nintendo because the ever-dedicated Splatoon fans are insatiable. But here’s the good news, squid kids: it seems to be shaping up real nice, at least from the couple hours I spent with it.
데드 오어 얼라이브 6 라스트 라운드 - 리뷰
필자는 항상 '데드 오어 얼라이브'를 좋아해왔지만, 안타깝게도 이 말을 할 때면 행여나 이상한 변태로 오해받을까 봐 "하지만"이라는 단서를 붙여야만 했다. "그런 게 아니야! 직관적인 심리전 시스템이 끝내준다고!"라고 외치고 싶은, 참으로 피곤한 일이다. 나아가 '데드 오어 얼라이브 6' 역시 시스템적으로 매우 깊이 있는 격투 게임이며, 게임 외적인 요소로만 회자되기에는 너무나도 아까운 수작이다. 2019년 당시 게임을 특별하게 만들었던 요소들은 지금도 여전히 훌륭하게 작동한다. 하지만 원작을 이미 보유하고 있다면 이번 '데드 오어 얼라이브 6 라스트 라운드'는 굳이 지갑을 열 만한 가치가 부족하게 느껴진다. 특히 출시된 지 7년이나 지난 게임의 재발매 버전임에도 마땅히 포함되었어야 할 핵심 요소들이 여럿 빠져 있다는 점은 큰 아쉬움을 남긴다.
Godzilla: Destroy All Monsters Melee Remastered ist das Remaster, von dem ich nicht wusste, dass ich es mir wünsche | IGN Preview
Zerstörung mitten in der Stadt auf euer Geheiß. Einige auf dieser Seite eingebaute Links sind Affiliate-Links. Beim Kauf über diese Links erhält IGN Deutschland je nach Anbieter eine Provision. Auf den Verkaufspreis hat dies keine Auswirkung. Aktualisiert: 27. Juni 2026 08:16 Während ich draußen vor dem Atari-Stand auf meinen Termin wartete, Godzilla: Destroy All Monsters Melee Remastered zu starten, hörte ich es, Leute. Den Krach. Ihr wisst genau, welchen ich meine.
Toy Story: Retro Roundup and Toy Story 3 Complete Edition Invite You to Revisit the Toys of Your Youth | IGN Preview
I do want to play with you some more, actually. This post might contain affiliation links. If you buy something through this post, the publisher may get a share of the sale. Updated: June 26, 2026, 11 p.m. The original Toy Story was the first movie I ever saw in a theater. I was six years old. I quite literally grew up with the Toy Story films, but I only ever got to play a couple of the games.
Godzilla: Destroy All Monsters Melee Remastered Is the Remaster I Didn’t Know I Wanted | IGN Preview
While I was waiting outside the Atari booth for my appointment to see Godzilla: Destroy All Monsters Melee Remastered to start, I heard it, friends. The noise. You know which one. And I knew, then and there, that my faith had been rewarded. What I did not expect was for them to put a controller in my hands. But I’m really glad they did. One of the coolest things about this remaster is that it’s being developed by the original team at Pipeworks, and you can feel it when you play it.
Dead or Alive 6: Last Round - Review
I’ve always liked Dead or Alive – unfortunately, that sentence usually has to be followed by a “but,” lest people think you’re some kind of weird pervert. “Not like that!” you might yell. “I think the mechanics are rad!” It’s tiresome, and Dead or Alive 6: Last Round deserves better than that stuff dominating the conversation around it.
데드 오어 얼라이브 6 라스트 라운드 - 리뷰
필자는 항상 '데드 오어 얼라이브' 시리즈를 좋아했다. 하지만 유감스럽게도 이 문장 뒤에는 항상 "하지만"이라는 단서 조항을 붙여야만 했다. 자칫하면 이상한 변태로 오해받기 십상이기 때문이다. "그런 뜻이 아니야! 시스템이 끝내준다는 뜻이라고!"라며 항변해야 하는 상황은 이제 지겹다. 데드 오어 얼라이브 6 라스트 라운드는 그저 그런 가십거리로 소모되기에는 훨씬 더 큰 가치를 지닌 작품이다. 지난 며칠 동안 7년의 먼지를 털어내며 게임을 즐겼지만, 최종 점수를 매기기 전에 링 위에서 조금 더 시간을 보내며 그 한계를 철저히 시험해 보고 싶다. 또한, 대체 무슨 이유인지 이번 확장판에도 여전히 롤백 넷코드가 탑재되지 않았기에 실제 라이브 서버에서의 환경도 검증해 봐야 한다. 모든 DLC를 하나의 거대한 패키지로 묶은 재출시 버전에 가깝다 하더라도, 대전 격투 게임이란 본디 복잡한 짐승과도 같기에 이번 라스트 라운드의 진가를 제대로 파악하고 싶다. 다만, 지금까지의 인상은 무척 긍정적이다.
Dragon Ball Xenoverse 3 Invites You to Experience Age 1000 for Yourself | IGN Preview
Hard as it is to believe, Dragon Ball Xenoverse 2 is ten years old this year. That’s a long time to support anything, but Xenoverse 2 is one of those rare games that found a community that stuck with it. Nothing lasts forever, though, and Xenoverse 3 is looking to shake things up by moving the series to Age 1000. At SGF, I got to play Xenoverse 3 and talk with producer Masayuki Hirano about Age 1000, making a brand new Xenoverse game after 10 years, and why my character’s room was so damn messy.
Gundam: Rogue Orbit Interview: A Gundam Game with a Focus on How it Feels to be the Pilot
Gundam is no stranger to video games, but the various pieces of the franchise have never started out with one. That’s all about to change with Gundam: Rogue Orbit. Following its reveal at Summer Games Fest, I spoke with main producer Yuya Tomiyama and chief producer Shinya Satake about starting a new era of Gundam as a video game first, what they’re hoping to accomplish with it, and how Rogue Orbit differs from what’s come before. This interview has been edited for clarity and length.
Crimson Moon Marries Diablo and Dark Souls for a Bloody, Breezy Good Time | IGN Preview
Some of my favorite video game experiences as a kid (and I’m going to date myself here) started with biking down to my local Blockbuster with one of my friends, browsing the shelves until we found a co-op game with cool box art, and biking home with our rented prize. We’d spend the next couple lazy summer evenings glued to a TV, controllers in hand, traipsing through whatever fantastical world we’d luck into.
Onimusha: Way of the Sword Preview: So Far, It Has the Juice
Unreal Engine 5.8 launches with improved terrain and vegetation tools, a Lumen Lite option for faster global illumination, and for the times we now live in, an open standard plugin for LLM systems Plus a whole heap more stuff that's genuinely useful for all kinds of devs. It's probably fair to say that Unreal Engine is probably the most …
Onimusha: Way of the Sword Preview: So Far, It Has the Juice
I first saw Onimusha: Way of the Sword at last year’s Summer Game Fest, but I didn’t get to go hands-on with it myself until the Tokyo Game Show. It was the best game I played at an absolutely stacked show, so when I got another crack at it earlier this month, it didn’t disappoint.
EA Sports College Football 27 Preview: Defense Wins Championships
Defense wins championships. It’s an old adage that you’ll hear across both college football and the NFL. Great teams – championship teams – make stops in the big moments. They separate a receiver’s soul from their body when they hit them. They instill fear. That’s probably why EA started off with defense when talking about College Football’s junior season. Many of these changes are also coming to Madden as well, so let’s get back to the gridiron and talk about it.
Ace Combat 8 Is a Very Grounded Game Set in the Skies | IGN Preview
It starts with a helicopter fishing me out of the water with another survivor. The year is 2029: The Federation of Central Usea has been shattered by the Republic of Sotoa. My savior is the Endurance, a relic of an aircraft carrier still fighting the good fight even if victory no longer seems possible. After a perfunctory medical exam, I’m shoved back into a cockpit. But not as a pilot. Instead, as the navigator to Jan “Rex” Cope, the Wings of Theve, Usea’s legendary ace pilot. It’s a lie. All of it.
Thick As Thieves - Review
We made it to the Magic Door with less than 10 seconds left. A couple of last-second run-ins with the guards that populate the Constable Guildhall took time we didn’t have, but we managed to escape – our contract completed, our mission objective fulfilled, and our pockets loaded down with the ill-gotten gains we’d liberated from the cops. Not a bad day’s work.
Dead as Disco - Review
More EP than album at the moment, but it already has everything it takes to top the charts one day. This post might contain affiliation links. If you buy something through this post, the publisher may get a share of the sale. Updated: May 5, 2026, 11 p.m. The best rhythm games are Combo Mad. They let you express yourself, alter your play, match the beat to your tools and show off. They’re not all this way, of course.
Dead as Disco - Review
Die besten Rhythmusspiele drehen sich rund um Combos. Sie lassen euch selbst ausdrücken, euren Spielstil anpassen, den Beat an eure Werkzeuge anpassen und angeben. Natürlich sind nicht alle so. Aber die Guten – diejenigen, die verstanden haben, dass Musik nicht nur darin besteht, die richtigen Noten in der richtigen Reihenfolge zu spielen – haben mehr mit Devil May Cry und eurem Lieblings-Kampfspiel gemeinsam, als ihr vielleicht denkt.
In ‘Samson,’ Victory Is Seeing The Sunrise
In Samson, victory is seeing the sunrise. Maybe it shouldn’t always be about feeling good. I love stories about bad men who are also good boys. Or at least as good as their circumstances allow them to be. They’re typically men looking for redemption, just maybe not the kind you immediately think of. For getaway driver Samson McCray, that means saving his sister. After a job in St. Louis goes horribly wrong, Samson takes the fall.
P.I. for Hire Review
For God’s sake, man, what about the gumshoes? This post might contain affiliation links. If you buy something through this post, the publisher may get a share of the sale. Updated: April 14, 2026, 11 p.m. The Verdict Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
마우스: P.I. 포 하이어 - 리뷰
도대체, 그 잘난 탐정들은 다 어디로 갔나? 업데이트: 2026년 4월 15일 1:45 오전 나는 '누아르풍'을 사랑한다. 하드보일드 탐정물, 음울한 범죄 이야기, 네오 누아르, 고전 펄프 픽션까지 무엇이든 좋다, 두 팔 벌려 환영이다. 그래서 '마우스: P.I. 포 하이어'가 매력적인 모습으로 처음 화면에 등장했을 때 꽤 기대를 걸었다. 하지만 누아르는 단순히 겉멋을 내기 위해 대충 걸쳐 입는 외투 같은 것이 아니다. 이 게임은 고전 누아르 영화와 소설, 그리고 '1930년대 고전 만화'의 스타일과 클리셰를 꽤 잘 이해하고 있다. 그러나 이런 요소들이 왜 존재하는지, 매력적인 이야기를 전달하기 위해 어떻게 활용되어야 하는지는 제대로 파악하지 못한 듯하다. 개발사 푸미 게임즈는 하드보일드 탐정물과 속도감 있는 레트로 스타일의 FPS를 결합하려 했다. 그 결과, 게임이 전달하려는 이야기와 실제 진행되는 액션이 사사건건 충돌하며 주제 의식을 잃은 슈팅 게임이 탄생하고 말았다.
Valor Mortis Preview: A Soulslike Where You Die Again and Again in Napoleon’s Army
I wake up with Napoleon's voice in my head commanding me to “scrub the bloody muck from my eyes.” His voice is wrong, somehow. Gutteral. But I obey. Corpses in French uniforms surround me. A discolored rash flashes across my hand, then fades. My name is William. I am a soldier in the Grande Armée. I have died for Napoleon. And I will die for him again. And again. And again. This is how my demo for Valor Mortis began.
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