There is an idea of “game feel” — the specific way that mechanics, animation, sound, and the tactile experience of holding a controller intersect. It is unique to the medium of games, an area of serious, ongoing inquiry. I believe that Donkey Kong Bananza is an irresponsible exploration of this concept and should not have been released to the public. You begin in a cavern full of punchable rocks, and so you punch. This is good, your brain thinks. Gold nuggets geyser out of the rocks.