(This article originally appeared in Wireframe magazine #5 pp.30–31, and has been slightly edited and expanded.) Imaginary, real, fantastical or inspired by history, all virtual cities should be created equal A single, universally applicable approach to crafting game cities doesn’t quite exist yet, but thankfully, the three ways I’ll be discussing here should cover most kinds of virtual city building. They’re broad methods that can tackle settlements in any type of setting, and any game genre.